Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Friday, 7 September 2012

Sony Mobile New Xperia Range

Sony Mobile Communications has entered the second stage of its ‘Made of Imagination’ campaign, promoting Xperia smartphones and its entertainment features.

The campaign encompasses TV, print, digital, out-of-home and retail was launched in the UK and expands to other markets over the coming months.

It includes two dynamic and youth-oriented TV adverts. The first one kicks off on September 7 demonstrating how users can transfer music playing on an Xperia smartphone to a speaker with a single touch. The second ad planned to air starting early October shows how simple the process of capturing and sharing images on Xperia is. The ads feature a soundtrack by British group, Crystal Fighters.


The campaign will also be supported on Twitter with the so called Tweetsinger at hashtag #tweetsinger, which will turn people’s tweets into songs starting September 10.

Sony Mobile was also showcasing its new range of Xperia smartphones with One-touch function, Xperia T and Xperia V at the consumer technology trade show IFA in Berlin. The first Xperia series was launched in spring 2012.

Sunday, 1 July 2012

App tells which clothers to wear according to weather

You wake up late, with little time to prepare before going to work. You have no idea what the weather is like outside, and don’t have the time to look it up and coordinate your clothes accordingly. If rains comes and you are not prepared, it could be a disaster. Sound familiar?

Well fear not, a recent update to the iPhone app Cloth integrates local weather data into its wardrobe-organizing features. Users snap self-portraits of their favorite looks, share the outfits on social networks, and the app attaches a temperature stamp to the photo.
Then, on a day when they are feeling less creative, users can just search for what works based on the current conditions.
The app does not take any user information to respect user privacy, particularly since many outfit self-portraits are taken in people’s bedrooms. Pretty great for a free program, however the weather matching feature costs a one-time $1 upgrade with obligatory photo filters included.
Check out the new wave of practical, personal weather forecasting in this video of some of the app’s features below:

The best video is here
but I could not find it on YouTube, so slightly less better video.

Wednesday, 20 June 2012

Cannes Mobile Lions 2012

After yesterday's post about mobile advertising it is a good time to show who won Mobile Lions at Cannes this year!

So...the Grand Prix goes to... Google and Coca-Cola!

Project Re: Brief

In Project Re: Brief, we’ve re-imagined Coca-Cola's classic 'Hilltop' commercial for a modern audience, in the digital age. Fulfilling the promise of the original ad, it allows users to connect with strangers by sending a Coke around the globe to an unsuspecting recipient, making the world feel just a little bit smaller. The ad can be experienced on mobile phone apps in Google’s AdMob network, across iOS and Android devices. Made possible through AdMob rich media ads, coupled with custom-designed vending machines, viewers can truly 'buy the world a Coke', with a few taps on their mobile phones. A viewer can decide where to send a Coke by selecting one of many machines located around the world, from New York City, to Cape Town, to Buenos Aires. They can then add a custom text message to personalise their Coke delivery. Google Translate converts these messages on the fly, breaking down the language barrier across countries. A dynamic video with Google Maps, Street View, and composite motion graphics shows the Coke's journey from the viewer's current location to the vending machine across the globe. Users can wait for confirmation of their Coke’s delivery, or enter an email address to be notified later. Once the Coke is delivered, recipients are not only treated to the generosity of a stranger thousands of miles away, but they can also say 'thanks' by sending a message of their own back to the user. That message is delivered to the user’s inbox where they can read the note and view a video clip of the recipient’s surprised reaction upon getting a free Coke. A gallery showcases some of our favourite shareable exchanges between people around the world connecting over a can of Coke. Today’s technology allows us to make good on a promise Coca-Cola made over 40 years ago, and lets users 'Buy the World a Coke' from the palm of their hand.


And now it's time for the Gold. I've guessed another Brazilian winner - The Fake Ad!
The Fake Ad
Brief Explanation We placed in iPad magazines: an apparently ordinary ad of a car. When the reader does the regular move to 'turn' the page, the car follows and crashes. Then the concept is revealed: 'Unexpected events happen without warning. Make a Bradesco car insurance plan'.

Tuesday, 19 June 2012

Mobile advertising - websites


Mobile is thought to be the ‘word of 2012’, however, I still see so many good examples, of brands being present in digital - facebook, twitter, social media, however, the number of good examples in mobile media is lacking. Well, yes, we all have heard of the Angry Birds – but that’s a mobile application that made a huge success and now you see angry birds’ presence offline (merchandise). But the number of good mobile banners and other types of adverts is still lacking. Well, maybe not, but they are not viral.

Mobile advertising/marketing topic is very interesting, and I am surprised I never posted here anything about it. Well, it might be because I have done my research earlier, and in January 2012 I wrote a 3,000 essay about mobile advertising and its’ challenges and opportunities. But today I would like to post here some stats, interesting facts and examples.

Let’s start with ‘simple’ ‘basic’ things – websites.
Only 20% of brands have a mobile site, which means they are likely to see huge bounces rates, diminished time on page and are unlikely to sell anything via mobile.

Sunday, 11 March 2012

Angry Birds

‘Angry Birds is the first waste of 75 millions people's time that can be accurately quantified. Every day, users spend 200 million minutes -- 16 years every hour -- playing the mobile game.’

The first time I have heard about Angry Birds, was on my first day when I purchased smartphone and looked at the market for new applications and games. Right now I hear about Angry Birds everywhere!


A bit of a history
Angry Birds is a Finnish strategy puzzle mobile game developed by Finnish computer game developer Rovio Mobile. First they had to save a company in crisis: at the beginning of 2009, Rovio was close to bankruptcy. Then they had to create the perfect game, do every other little thing exactly right, and keep on doing it. There had been developed 51 titles before Angry Birds.

The development of Angry Birds was started in March 2009. After the successful creation of the development team of Rovio, they released the game in December 2009 and the next is history. Angry Birds became the number one game app in Finland. It took US and UK by storm where Apple’s participation was the key to make it all happen. 

How characters were developed
When the concept of Angry Birds was developed, the staff realized the birds needed an enemy. At the time, the "swine flu" epidemic was in the news, so the staff made the birds' enemies pigs.

And now
Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 500 million downloads across all platforms and including both regular and special editions, the game has been called "one of the most mainstream games out right now", "one of the great runaway hits of 2010", and "the largest mobile app success the world has seen so far".

It is funny how much people can get fanatic about something. It is like Harry Potter concept – it is now branded everywhere, hopefully it will not be as annoying. Will Angry Birds one day become like Disney 2.0? Or people will forget about then in 5 years? There is no answer to that. But looking at the recent ‘NASA announcement’ – Angry Birds are getting only more and more popular.